So there is an amazing post on video games and parenting over at Penny-Arcade, which you should definitively all go read. It's fine. I'll wait. Ok. You got it? Great!
While reading the aforementioned post, specifically the parts describing how even a game as benign as Minecraft, can be very concerning to parents of young children, it occurred to me that my own medium, table top role playing games, can often be even more frightening.
I grew up in what you would call a conservative home but I was also encouraged daily to be as creatively expressive as I felt I could. I can easily recall my first role playing experiences. I was a wizard with a pet dragon. I also still remember the weary look on my father's face, when I first told him about the spells I was casting and monsters I was fighting.
In his mind, I'm sure, I was basically on the gateway drug to satanism. What a completely terrifying, albeit misguided, thought. Please don't get me wrong. My dad was an amazing guy. He took me to space camp, he coached my soccer team, and he taught me more about music than probably any other person I've ever known.
But he passed away a few years ago and the sad reality is, in spite of us both being extremely creative people, he and I were never able to connect through games. I'm sure that probably bothered him then as much as it bothers me now.
So what's the parent of an imaginative young RPG aficionado to do?
Well, first off, parents need to get educated on their kids interests. I'll be the first to tell you that, as is the case with almost all games, not every table top game is appropriate for every kid. Only you, as their parent, are qualified to decide what your child should and shouldn't be a part of and occasionally you just have to be the bad guy. That said, go and get the facts first.
Secondly, play with your kids. If you have a son or daughter who wants to try Dungeons and Dragons or Pathfinder, go try it with them and then talk about it with them afterwards. "What did you like about the game?" "Were there any parts that were scary?" Ask the important questions. You will almost certainly get the important answers.
Children are (for the most part) neurologically wired to see their parents as heroes. What could be better than to prove the completely right by joining in against "the forces of evil" or "slaying the terrible dragon"?
There's a family that Will and I play with at a local game shop some Saturdays, and it warms my heart to see parents sharing in these experiences with their kids. I'm not sure if they read this blog or not but if they do, they should know I think they rule, period.
I think the bottom line here is the same as for basically any other interactive media. Imaginative play is one of the most important ways a child has to interact with the world. Any game can be used for good, evil, and everything in between. I've met some of my best friends through gaming and if it makes anyone feel better, I've never even been inside a church of Satan.
Here's to you Dad! I hope they have D&D in Heaven.
-James
Playing D&D with our son Lawson and his best friend Melerik (and our little ones tagging along too) is one of our favorite family activities. Our daughter Aniah especially likes coming and listening to the adventure unfold. She talks about it in the car on the way home.
ReplyDeleteMy youngest daughter (10yo) longingly asked "When do you think I can make a character?" Lol, I'm going to run a game for and her brother (8yo)...likely the entire family. The best part is they have no idea that I'm a crappy DM...they're very easily impressed. Family game night just got WAY more intense!!!
ReplyDeleteI don't know, Angel. Philosophies on running games vary so wildly, depending on who you ask. In my opinion, the most important part of being a DM is caring the most about the story that players want to tell. It sounds to me like your players are in good hands.
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