Showing posts with label Dungeon Master Lessons. Show all posts
Showing posts with label Dungeon Master Lessons. Show all posts

Wednesday, June 10, 2015

Episode Update...loading...loading...

Ok internet dudes. Here’s what’s up. The podcast recording from this week got messed up so it’s taking longer than usual to edit. We will still have the next episode of Hard Boiled up later this week, just not before Jon bleeds and sweats for a heretofore undetermined duration.


I will update you each hour on the hour via twitter: @ConquestTable. For each day that we fail to deliver our product, I will personally release some kind of goofy short. So now, that’s what’s up.

Friday, June 5, 2015

GORBASH!

Check out this rad sketch of Gorbash by @PlausibleGiant. I'm about to start working on color. 

Stay close for more Conquest or Calamity: Hard Boiled content through the weekend.


 

Update: Basic Coloring



-James

Wednesday, June 3, 2015

CoC:HB3

Sorry it's late internet dudes but believe me this one was worth the wait.



Expect to see more on the Khamarad setting this week. Ciao!

Saturday, May 23, 2015

Legal Legends Card Template

Hey guys. I just finished a mock up for the Legal Legends card template. A lot of things are probably going to change but this is our first draft. I can't wait to hear what you think, so let me know in the comments!


-James

Saturday, May 16, 2015

New Podcast Setting

I guess it's about that time again, people. Time for a new Conquest or Calamity setting. 


I know. I'm pretty excited too. New podcast Monday.

-James

Wednesday, May 6, 2015

My Giant Super Secret Announcement

Hey Conquest or Calamity fans!

Let me talk to all of you Dungeon Masters out there for a second. Have you ever run a game and ended up in a courtroom? Not a real courtroom.

I’m not asking if you’ve ever been arrested for playing D&D. That would be crazy. Actually on second thought, have any of you ever been arrested for playing D&D? If so, please let us know in the comments below because we absolutely have to interview you.

I digress.

Have the player characters in your game ever ended up in a courtroom? Assuming you’ve had a rouge in the party, they probably have. Here at Conquest or Calamity, we’ve seen our fair share of misguided ne’er-do-wells incarcerated.

Maybe you’ve heard our most recent podcast story line, Hard Boiled. It’s our D&D Law and Order parody. While preparing to DM our second Hard Boiled game, I realized that the core systems to handle courtroom interactions were extremely limited.

Given that my job greatly depends on being able to create interesting stuff that you care about, limited systems were a problem for me. So I grabbed the construction paper and solved it.

So, without further adieu, it is my pleasure to announce to you Conquest or Calamity: Legal Legends, a pay what you want Roleplaying Deck Building Card Game set in a fantasy court of law. Boom. There it is.

Many more details will be released in the coming weeks, including a feature in our regular podcast. You will be able to get your hands on the print and play version of the game and name your price on June 16.

-James

Now do me a solid, internet. 


Get hyped.


Monday, May 4, 2015

Hey there sports fans!

Hey Crew!

I've got good news and I've got bad news. The good news is, I got engaged this week! The bad news is, I also had to have a surprise tooth extraction. Between those two things, my day job, and working hard on a super secret and heretofore unannounced Conquest or Calamity project, this week's podcast recording just didn't happen. (Mostly because my mouth was to swollen to speak during all of our normal time slots.)

Now before you start making picket signs to protest, if it is any consolation, I will have a very exciting announcement on Wednesday as well as a new Dungeon Master Class on Friday. You can expect so see a new episode next week. After that we should be back to business as usual for a while.

On another, more cheerful note, I'd like to thank all of you that participated in the test for our Player Shop. We learned a ton of useful things and should be ready to get those systems fired up in earnest very soon.

I guess, that's about it for now. If any of you have any questions for Will or Myself, don't hesitate to comment and let us know. We should get back to you pretty quick.

-James

Monday, April 20, 2015

Episode 4 Part 5 (Finale)

Ladies and Gentlemen,

Without further adieu, I give you the conclusion to episode 4. Enjoy.



Credits: Audio Engineering: Jonathan Hicks
             Executive Producer: James Hicks
             Sound Effects: BattleBards

Friday, April 17, 2015

DM Lesson #1: “Let the players win”

Ehem… *cracks knuckles*… Ehehehehem… Wait. Why am I clearing my throat, I’m typing.
Hello everyone, Sarah here, aka Mishann, better known as the girl who attempts to be witty or at least mildly humorous but often fails because… well it’s hard. Today, I have some super important things to tell you; things that require the amount of attention that only two cups of coffee can provide. Please prepare yourselves.
Okay… In west Philadelphia born and raised, on the playground was where I spent most of my days… no that is not right. Let’s try this again. I wanna be the very best, like no one ever was! To catch them is my real test, to train them is my cauuuussee! That is not right either. Hmm. I’ll work on that for next time.
Sir Lord Grandmaster Ocean Spray Cranberry Man asked me to write a post for his DM education blog because of what I’m assuming is a severe deficiency of judgement on his part. (In case his choice name didn’t already make that fact evident.) That and he wanted me to share my perspective on D&D, as a player.
Backstory: I grew up in a family with six children before the internet was really a thing; it existed, but it made terrible noises that made the whole experience unpleasant and not worth it. So, unlike the children of today, who rely on goats screaming and candy crushing for entertainment, my siblings and I turned to the outdoors, card games, and board games. Lest you be fooled, we also played a truly staggering number of video games, by which I mean like the number of bad movies Nicholas Cage has been in. It’s also noteworthy that you should never challenge any of us to a game of Age of Empires, unless you want to leave full of sadness and wonder. (Anyone catch that pun? Nope, okay. Cool.)
Because there were generally at least 2 or 3 of us who were bored (never tell your mom that you are bored. Seriously, don’t. There are chores you don’t even know about yet.), we nearly always had someone with whom we could play games. We were always looking for new games to play, so it was no surprise to any of us when James (Cranberry Man) supplied a new offering for us to play at grandma’s house.
This game was Dungeons and Dragons (4th Edition). We spent two hours setting up character sheets for everyone and consuming more sweet tea than anyone ever should. Then the game began. Excitement, wonder, and goblins filled the room; well, actually, a lot of confusion, questions, and rolling the wrong dice entered the room, but it was not long before each of us became invested in this new experience.
After defeating what seemed like a thousand hordes of devious foes, we reached our first boss, a young white dragon. (The vicious beast had been awoken from his slumber by a certain rather ill fated thief who thought metal buckets would make highly discrete yet fashionable footwear.) Five seconds and several tremendously loud clomping noises later, the dragon leapt toward our party and initiative was rolled!
Quick aside: It’s important for an adventurer to carefully consider what items he or she brings to a boss fight. For example, instead of bringing bean dip like everyone else, my character (Mishann) brought fire. And not just any fire. That’s right folks, magical fire. Now, let us pause for a moment to discuss the magic fire in question. It cannot be extinguished. Period. It will forever burn. Where did I acquire such a wondrous artifact? Simple, from the map.
Allow me to explain. For this particular game, James had decided to use a pre-printed dungeon map, which included large braziers in several rooms for illumination. James had previously stated that this dungeon had been long abandoned, so upon entering one particular room, I enquired as to how the fire had continuously burned over such a long period of time. He thought for a moment and hurriedly replied “It’s magical. It can’t be extinguished.” Cha-Ching!  
I casually asked if I could perhaps capture some of the fire in my glass jar. (I’ve played Zelda. I know the rules!) Cranberry man scoffed and replied in the most eloquent fashion saying, “Uh, sure…”
Alright, back to my story. As it turns out, white dragons really hate having unquenchable enchanted fire thrown directly onto their faces and as a result of this interesting bit of trivia, the entire party escaped without a scratch. (The indigenous flora and fauna was less lucky.) Did we triumphantly acquire untold and marvelous riches on that day? yes. Am I proud that my actions broke the game? Very.
Fast forward past trolls and frog creatures to the end, the final battle, the big dance. Our quarry was a wizard of the most dubious sort. You know the type. Powerful, magical, usually wears some kind of pointy hat. This specific wizard was all those things and more. He was a mad scientist.
As we faced off against this mystical foe in what appeared to be some kind of magical laboratory, we were told that the wizard was standing immediately behind a workbench full of luminescent chemicals and magical concoctions. We rolled for initiative. (Insert slow-mo dice rolls here.) I was the last to roll but, as I’m sure you’ve already deduced, lady luck saw fit to grant that coveted first turn to yours truly.
So, like any sensible educated Dragonborn would, I consider my recent exploits involving a certain unquenchable brand of fire. You recall, yes? A moment later, I threw the entire jar, full to the brim with “you know what”, directly onto the table of chemicals and potions. Then basically the whole world exploded. With the party still at the room’s entrance, the only damage dealt (and believe me, there was soooo much damage) was to a particularly unfortunate wizard. Take that snarky wizard man. You shouldn’t have done bad stuff or whatever.
My first game was an epic adventure to be sure but more importantly it sparked my interest in the game that brought all of us together here. Years later, most of my siblings and I are still playing D&D and loving it more than ever. (Maybe you’ve heard our podcast.) Grandmaster Cranberry is still trying to defeat us with ridiculous bosses, I am still a dragonborn who adores magical fire, and the creative freedom allotted by D&D is still creating opportunities to bond with loved ones through games.
-Sarah


DM Lesson #1:  “Let the players win”
Thanks sis. That was great! That’s my sister Sarah everybody. (Thunderous Applause)
Ok, let’s get down to brass tacks. Though I am sure many of you already understand my intention in having Sarah tell this story, I figure it couldn’t hurt to go ahead and do my job anyway. If you already figured it out, feel free to stop reading here.
There are some DMs, many of whom I know and hold in the highest regard, that miss out entirely on what I personally believe to be the single most important aspect of role playing games. Fun.
Allow me to explain. The game that Sarah just described was one of my first DMing experiences. Though I’d previously  played tabletop RPGs a handful of times as a player, as a DM I was as green as grass. During my preparations for the encounter, an arduous task with which I’m sure many of you are quite familiar, I had conceived of dozens of possible outcomes to each scenario, each of which were designed to subtly direct my players along the path of the story that I wanted to tell.
Magical fire was not a part of my plan. It was a poor choice of words; a mistake, plain and simple. But it was something I had to address.
Having come from a largely competitive gaming background, this anomaly immediately registered in my mind as a threat, a solitary monkey wrench in my otherwise flawless design. How could she break the adventure I’d so carefully planned out for her? It was in that moment that I remembered something I’d read the night before in the 4th edition dungeon master’s guide.
I apologize in advance but I can’t remember the exact quote or to whom it should be attributed. I think it was Chris Perkins. To paraphrase, it said “The story itself belongs to the players. It’s a dungeon master’s job to help players tell the story they want to tell. No more. No less.”
In that moment, I had a choice to make. Would I snuff out a player’s creativity and save the story I’d so carefully written or would I let the adventure become something more? If you’ve heard our podcast, it should be pretty obvious which choice I made.
It is my personally held belief that this philosophy of “letting the players win” can make or break a DM.
Sometimes I cheat dice rolls to help players be awesome. Other times, I forego dice altogether, allowing the wacky antics of my players to prevail in spite of utterly improbable odds. (Dance battle anyone?) Have I accidentally vaporized first time players who were “a little too careless”? Sure. What good DM hasn’t? (Still really sorry about that L.B.)
But ultimately, when push comes to shove, players always have more fun when they are allowed to win. That said, this philosophy does create a pretty serious problem. How do you, as a DM, create a significant enough challenge without crushing a parties hopes and dreams?
Want the answer? You’ll have to wait until next time. DM lesson #2: “Preparation” And who better to explain that than Conquest or Calamity Loremaster, Will Honea.

-See you later alligator.

Wednesday, April 15, 2015

The Seasonal Migration Patterns of the North American Podcast

Hey Internet,

Just wanted to keep you in the loop. In just a moment, Conquest or Calamity will be migrating email servers and as a result we'll most likely be going radio silent for the remainder of the day. Your patience is greatly appreciated in advance.

Best regards,

- The Conquest or Calamity Web Team (James. It's just James.)

Wednesday, April 8, 2015

Become a Community Partner Today!

Greetings Conquest or Calamity Listeners,

Do you have a rad RPG product that you'd like to sell more of? Do you not object to my occasionally ending sentences with prepositions, in sheer defiance of the grammar I use?

Then you, Sir, Madame, or Otherwise, are in great luck!

Here at Conquest or Calamity, nothing grants us greater joy than bringing awesome interactive experiences to people everywhere. If you think your gaming, role playing, or other nerd paraphernalia might do just that, then we definitely have some things to talk about.

Shoot us an email today at james@conquestorcalamity.com or reach us on twitter @ConquestTable and you could be our next community partner. You worked hard to create the best product possible. Now, let us help you show the world!


And as always, thanks for listening!

-James